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WELCOME TO GCAP

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
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Monday, October 3 • 11:00am - 11:50am
Storytelling Beyond Words

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Narrative Design is the art of telling stories using all of the tools available. In this Q&A, we’ll look at some under-utilised aspects of bringing game worlds and characters to life, and discuss how to maintain a coherent creative vision throughout the course of your game from beginning to end.

Speakers
avatar for Leanne Taylor-Giles

Leanne Taylor-Giles

Drop Bear Bytes
Leanne Taylor-Giles has been working in video games and related academic fields since 2006. She has experience on AAA titles, mid-tier games, and established intellectual properties, and has written several academic chapters and a Masters on storytelling systems in games. Her love... Read More →
avatar for Wren Brier

Wren Brier

Witch Beam Games
Wren Brier is the Creative Director of award-winning indie game Unpacking. She's been working in the games industry for 9 years, starting at Halfbrick and later working as a freelance artist before joining Witch Beam Games. In addition to her game development roles, she is on the... Read More →
avatar for Simon Boxer

Simon Boxer

Twice Different
Simon’s a concept artist turned indie developer, and founder of Melbourne studio Twice Different. His most recent release is the genre-blending card crawler, Ring of Pain, which delivers a cryptic narrative through bite-sized poems. Current projects include the comedy adventure... Read More →
avatar for Marigold Bartlett

Marigold Bartlett

Ghost Pattern
Goldie is the art director for local studio ghost pattern, making Wayward Strand - a heartfelt story told in a curious way, set on board a flying hospital airship in 1970's rural Victoria. She also teaches art for videogames at RMIT university, and is the visual art lead for Freeplay... Read More →


Monday October 3, 2022 11:00am - 11:50am AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006