Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
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Monday, October 3 • 12:00pm - 12:50pm
More Than Our Masks: A Fireside Chat Panel

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Many of us wear visible signifiers of our identities; we can't hide the culture on our skin, the genders we present, or the queerness of our bodies. As game devs, the unique experiences and perspectives we offer because of this may be specifically sought out to inform a project, help a character feel authentic, or make a world come alive in a wonderful way.

However, we are more than those identifiers, and more than the neat boxes into which we might neatly fit. Our identities and unique experiences are simply one of our arrows, not the whole quiver. There is a lot more to the creativity of game devs, especially those considered "diverse", than those signifiers might indicate.

In this Fireside Chat, three creatives explore their experiences in the game industry - Samra-Jade Sendek (narrative designer and writer; Game of Thrones: Tale of Crows, Lord of the Rings), Meena Shamaly (composer and session musician; Innchanted, Old World), and Starling Tan (composer and session musician; Loch Mess, Sinister Creative). These game devs dive into their complex relationships with who they are, how their identities inform their work, and those surprising things they beyond what you might see.

avatar for Meena Shamaly

Meena Shamaly

Meena Shamaly, DragonBear Studios, ABC Classic
Meena Shamaly is a composer, session musician, poet, and radio presenter. His work centres around creating music for stories, through the mediums of film, video games, and theatre, with special attention to true cultural engagement.Meena is the composer of Innchanted, developed in... Read More →
avatar for Samara-Jade Sendek

Samara-Jade Sendek

Samara-Jade Sendek
Samara-Jade Sendek is a narrative designer, writer, and QA tech based out of sunny Naarm (or so-called Melbourne). Before transitioning into the deadly sistergirl that the TERFs fear, she was an MMA fighter, before having a heart attack in high school. She survived and now specialises... Read More →
avatar for Starling Tan

Starling Tan

Starling Tan, Sinister Creative
Starling Tan is a composer, arranger, & session musician based in Australia. With a style described as warm, expressive and emotive, she has composed for indie games including Loch Mess and Wrong Number. Her compositional process involves drawing together different threads to tell... Read More →

Monday October 3, 2022 12:00pm - 12:50pm AEDT
Room 105 1 Convention Centre Place South Wharf, Victoria 3006