Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
Monday, October 3 • 2:00pm - 2:50pm
Lessons from the Trenches: Live Ops Game Data Architecture

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There are so many complex challenges in games engineering, this panel brings together an incredible group of games engineers who collectively have decades of experience. Drawing on their experiences in the trenches they will discuss a range of advanced engineering topics like data architecture, live service tools and more.

avatar for Anna Tito

Anna Tito

Anna is a passionate promoter of code quality and good supportable software architecture. She has worked professionally across the full stack of mobile game development, as both a senior server and client engineer. She has worked on a wide range of titles including KIXEYE's VEGA Conflict... Read More →
avatar for Josh Caratelli

Josh Caratelli

Gravity Well
Josh Caratelli is a Senior Engineer at Gravity Well. He grew up in Melbourne's game development industry and alongside excellent co-workers and friends has been fortunate enough to ship ten titles. The first being Rugby League Live 2 (360/PS3) as a teenager on his summer holidays... Read More →
avatar for Tony Albrecht

Tony Albrecht

Riot Games
It started over 30 years ago with a C64 BASIC program which bounced a balloon around the screen and the question “How many more balloons can I animate?” That simple question has led to a lifetime of programming, specialising in squeezing as much power out of the hardware as possible.Tony... Read More →

Monday October 3, 2022 2:00pm - 2:50pm AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006