Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
Back To Schedule
Tuesday, October 4 • 10:00am - 10:50am
Data Driven Narrative and Narrative Analytics

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

This talk provides an overview of the analytics we need when measuring story in narrative games. This is the accumulation of what we have learned through trial and error over many years.

As part of this talk we will explain the processes we designed and use to generate data from multiple media platforms. This data is what we use to inform narrative beats and themes, as well as turn the information into usable formats for designers and writers. This talk will include a tutorial on the process of handling the data in excel as well as how to present it in a reader friendly format.

After a brief introduction to the relevance of transmedia in games, we will explain the convergence of narrative structure and beats of existing IP across media to game formats. Expanding on this we will discuss creative solutions in data analysis for optimization, retention and monetization. We will also cover how to derive narrative metrics from existing data in games that don't measure narrative analytics.

avatar for Emma Losin

Emma Losin

Mighty Kingdom
Emma is a game designer with product management responsibilities. She holds Bachelors in Psychological Sciences and Game Design as well as qualifications in Interactive Digital Media and Visual Art. Nominated and received a special mention for Ingames 2019, was a Different Games Ambassador... Read More →
avatar for Rebekah Little

Rebekah Little

Mighty Kingdom
Rebekah is a Game Designer at Mighty Kingdom, Australia’s largest game development studio, and a Women in Games Ambassador with a passion for environmental narrative design and serious games. Her qualifications include an Advanced Diploma of Digital Development (Game Design), First... Read More →

Tuesday October 4, 2022 10:00am - 10:50am AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006