Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
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Tuesday, October 4 • 11:00am - 11:50am
We deserve better subtitles!

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More than 80% of gamers use subtitles. But how do we make sure subtitles are great?

This session will explore what greats subtitles mean in 2022 and beyond.

From our regular professional use of and research into text-presentation in games, we’ll present how and why people use subtitles when gaming, how developers can improve both the user experience and accessibility of subtitles, and why you should bother.

Specifically, together, we’ll look at:

- what subtitles are, how they work, and how people use them
- how to tune your subtitles for the ways in which people use them
- designing good subtitles, from font, to colour, to contrast
- subtitles for accessibility, and subtitles for preference and convenience
- great subtitles vs. mediocre subtitles (“Control” is the gold standard, but we can do even better)
- subtitles in games vs. subtitles in linear media, what we can learn from other other
- closed captions or subtitles? What’s the difference?
- subtitling sound effects, not just dialogue

By the end of the session, attendees will better understand the world of subtitles, and be equipped with concrete recommendations they can take away to implement in their own games and projects, whether they’re just starting a project, or need to retrofit the subtitles in their existing games.

This session will be more design- and accessibility-focused than technical, but we’ll be discussing some technical possibilities when it comes to developing good subtitles, even though it’s not the focus.

avatar for Paris Buttfield-Addison

Paris Buttfield-Addison

Secret Lab
Dr Paris Buttfield-Addison is the co-founder of independent game development studio Secret Lab. He serves as producer, and helps to maintain the popular open source interactive dialogue system, Yarn Spinner (https://yarnspinner.dev/). Secret Lab is best known for Night in the Woods... Read More →

Tuesday October 4, 2022 11:00am - 11:50am AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006