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WELCOME TO GCAP

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
Tuesday, October 4 • 2:00pm - 2:50pm
It's Not About The Plugins: Building a game career in 2022

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There is an irony that building a career in the game industry is much like starting the grand quest storyline of many games. There is often little guidance, the end goal is nebulous and it is hard to tell who might aid and who might prey on you. But like many games, success is often less about the tools you have stuffed in your pack and more about the knowledge and skills to get the best of those tools.

Ambition is a tool, wield it poorly and it is likely to cause more harm than good. There are far more aspects to growing and maintaining a successful career than simply getting a job. Recognizing and optimising potential opportunities is far more valuable to your future than an endless supply of plugins, instruments and toys which can distract us from what we should be focussing on.

This session will explore, explain and encourage attendees to use their ambition to focus their careers on longevity rather than getting lost on the side quests. This session will focus on building a career in game audio, but much of the advice will be applicable across all disciplines.

Speakers
avatar for Stephan Schutze

Stephan Schutze

Sound Librarian
Stephan Schutze has worked in game audio production for over 20 years on nearly every available platform in that period. He wrote the first book on audio production for VR and AR and has presented conference sessions on a broad range of subjects around the world.Stephan has always... Read More →


Tuesday October 4, 2022 2:00pm - 2:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006