Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
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Wednesday, October 5 • 10:00am - 10:50am
On Demand Texture streaming - How we made all our Cod's fit on one PS4

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An overview of Activision’s On Demand Texture streaming technology, its humble beginnings, our hurdles and future plans to help reduce the size of Call of Duty while retaining our high quality Image quality and low latency multiplayer experience. By Chris Fowler – Principal Engineer at Sledgehammer Games. Chris has over 20 years’ experience, working with franchises like Bioshock, Star Wars, Borderlands, Rainbow Six and Call Of Duty.

avatar for Chris Fowler

Chris Fowler

Sledgehammer games
Chris, is Platform lead engineer on Call of Duty. With over 20 years experience he has worked on franchises such as Call of Duty, Rainbox Six, Borderlands, Bioshock and Stars Wars.

Wednesday October 5, 2022 10:00am - 10:50am AEDT
Room 109 1 Convention Centre Place South Wharf, Victoria 3006