Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
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Wednesday, October 5 • 11:00am - 11:50am
Accessibility As A First Principle

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We all might disagree on how much challenge is the perfect amount, but even fans of masochistically difficult games will agree: losing because you made the wrong decision has the potential to be fun, but losing because you could not win a tactile struggle with the controller is the stuff of rage quitting. Players with impaired vision, limited motor control, dyslexia, or any number of other challenges might find simple parts of your game to be frustratingly complex. The odds of such players enjoying your game are vanishingly small… unless you develop your game around their needs in the first place!

Thinking about players with hands, eyes, minds, schedules, and distractions different than your own is neither free, nor easy, but it can open up your games to a wider audience of potential enthusiasts.

This talk will cover ideas on how to use accessibility as a baseline of success and chief design constraint, as well as best practices for making sure usability is an ongoing component of development and not a last-minute addition. We’ll look at some games that stand out as being playable by a wide range of players due to ease-of-use, inclusive controls, or other nods to accessibility, as well as lessons and reflections on the speaker’s efforts to create a game with accessibility as a core goal.

avatar for Matt MacLean

Matt MacLean

Generic Lake Monster
Matt MacLean is a game designer with eighteen years of professional experience and is currently a designer, programmer, and CEO of Generic Lake Monster, a studio aiming to launch their first game in late 2022.Before founding Generic Lake Monster, MacLean spent over twelve years at... Read More →

Wednesday October 5, 2022 11:00am - 11:50am AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006