Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
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Tuesday, October 4 • 11:00am - 11:50am
State of the (technical) Art - A Tech Artists Panel

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Join Teja, Hannah and Dan for a panel on the fast growing and wide ranging field of Technical Art. In this panel we'll discuss trends, cool tricks and how to get into the field!

avatar for Teja Godson

Teja Godson

Summerfall Studios
Teja Godson is a self-taught 3D designer, game dev, and tech artist. She's been obsessed with imagining dream worlds since she was a kid, and began bringing them to life in Blender over 8 years ago. Having created environments for award-winning games such as Rumu, Boomerang Fu, she's... Read More →
avatar for Chris Murphy

Chris Murphy

Unreal Engine | Epic Games
Chris Murphy has over 10 years of professional experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, with game development credits across PC, Vive, PlayStation 4, iOS and Android. Before joining Epic Games as an Evangelist Chris worked as a Technical... Read More →
avatar for Dan Elliott

Dan Elliott

Unreal Engine | Epic Games
Daniel is a Technical Artist with over 16 years of professional experience, with a varied career from being Generalist VFX Artist, through to FX TD and has now found a home in Unreal Engine and Realtime Graphics. Dan has a passion for Proceduralism and Simulation of Natural Phenomena... Read More →
avatar for Hannah Grace

Hannah Grace

Camshaft Software
Hannah is a tech artist with almost a decade's experience creating procedural art for games. She is trans/queer, disabled, and is neurodivergent including ADHD, autism, and DID. They have a passion for shaders and procedural generation, and loves to share her technical expertise... Read More →

Tuesday October 4, 2022 11:00am - 11:50am AEDT
Room 112 Sponsored By Epic Games