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WELCOME TO GCAP

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
Audio brought to you by EA [clear filter]
Monday, October 3
 

3:00pm AEDT

FMOD to Unity Live: Audio Implementation
We’ll be generating and integrating sounds based on audience requests using FMOD to a Unity project live.
The goal is to cover how to rapidly prototype, integrate and iterate sounds within both FMOD and Unity, as well as demonstrating a workflow for rapid audio generation.

Speakers
avatar for Aaron Edwards

Aaron Edwards

FMOD
Aaron has been working in the International media scene for over 15 years. Starting his career as a composer for film, he quickly expanded into audio for games, television & trailers. Over the years, his skill set increased to include Music Editing & Mixing / Mastering. Aaron has... Read More →


Monday October 3, 2022 3:00pm - 4:30pm AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006
 
Tuesday, October 4
 

10:00am AEDT

Unpacking: The Complexities of a Simple Game
Explosions! Subwoofers! and Dolby Atmos!!! These are just some of the things the audio in Unpacking doesn't have, or need for that matter. Does this mean it's audio is just a few click sounds and a bwoop? Nup! This talk will go into the surprisingly complex technical audio implementation using Wwise, in the multi-award winning game Unpacking :)

Speakers
avatar for Jeff van Dyck

Jeff van Dyck

Witch Beam Games
Jeff van Dyck is a three-time BAFTA award winning Composer, Sound Designer and Audio Director, known for his emotive scores and immersive audio design in videogames over the last three decades. Jeff’s early work comprised a string of AAA game franchises including EA’s FIFA, NHL... Read More →


Tuesday October 4, 2022 10:00am - 10:50am AEDT
Room 104 1 Convention Centre Place South Wharf, Victoria 3006

11:00am AEDT

25,000 lines of VO in an Aussie indie game
Wayward Strand has more dialogue than many AAA games. Not only that, it’s fully voiced. So how does an Australian indie team manage to do that? Maize Wallin (Audio Director) and Georgia Symons (Narrative co-director) will talk through how the Ghost Pattern team planned, recorded and implemented one of the most ambitious video game voiceover projects in memory. From casting to actor direction to implementation workflow across Unity, Pro Tools, RX, Wwise (and an inconceivable number of spreadsheets), we’ll share our lessons from developing our own unique process to bring our unique game to life.

Speakers
avatar for Maize Wallin

Maize Wallin

Ghost Pattern
 ​Maize Wallin Victorian College of the Arts (BFA) educated, Melbourne based composer, sound designer, and audio programmer working across indie games and big budget AAA.​Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques to create unique... Read More →
avatar for Georgia Symons

Georgia Symons

Ghost Pattern
Georgia Symons is a maker of theatre, games, and interactive experiences. She lives and works on the lands of the Wurundjeri and Bunurong peoples. In all her work, she wants to bring people together to conduct experiments, pranks and spooky rituals. She is a great cyclist, a good... Read More →


Tuesday October 4, 2022 11:00am - 11:50am AEDT
Room 104 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

Games by Songs
‘Games by Songs’ was a 6 month period of intensive experimentation (supported by Creative Victoria) undertaken by Jake about integrating music with lyrics into video games through collaborative songwriting and game design.

Jacob will talk through 3 prototypes and songs he created for 'Games by Songs' - a Creative Victoria funded project exploring the relationship between music with lyrics and video games. He will break down his design approach/creative process, successes and challenges, what he learnt from the project and collaborations, and what could be explored next!

This talk is for game designers, songwriters/musicians, and anyone with a passion for music games. The talk will leave you with a place to start with innovating in the games-music space, some tips on integrating music with lyrics into games, and questioning what a music game can be.

Speakers
avatar for Jake Leaney

Jake Leaney

Things For Humans
Jake Leaney is an indie game developer (Things For Humans) and pop artist/songwriter under the moniker Monster Mansion. He develops games based on the music he writes/releases, most recently the award-winning Halloween rhythm game 'Video World'.In 2021 Jacob received The Creators... Read More →


Tuesday October 4, 2022 12:00pm - 12:50pm AEDT
Room 104 1 Convention Centre Place South Wharf, Victoria 3006
 
Wednesday, October 5
 

2:00pm AEDT

Managing Audio Pipelines for Original and Live Service Game Co-Development
This session will discuss the synergies and divergences that exist when managing the audio pipelines for original and live service games being developed simultaneously. Topics will include feature planning, resourcing, risk mitigation and the general path to success when bringing audio to market across titles with varying production cycles.

Speakers
avatar for Barry Dowsett

Barry Dowsett

EA Firemonkeys
Barry Dowsett is an audio director, composer and 25 year veteran of the video game and interactive media industry. He currently works in mobile gaming, overseeing titles in development and live service.


Wednesday October 5, 2022 2:00pm - 2:50pm AEDT
Room 104 1 Convention Centre Place South Wharf, Victoria 3006

3:00pm AEDT

I'm a game developer, I don’t need to know about music licensing....or do I?
“I know I need music for my game, but I know nothing about music licensing. I just want music in my game that I can use without any issues.”

I get it, you’re a game developer, not a music licensing expert. However, if you are developing a game and thinking about hiring a composer to create custom music you do need to be aware of a few basic music licensing options that need to be discussed when on boarding a music composer. If not, you could find yourself with a lot of problems later down the line when there is confusion over who owns what, who gets what, and who can do what with the music.

This talk is an introduction to music licensing from the perspective of a game developer and will cover basic music licensing options, typical composer rates, factors a composer considers when determining the cost of music, points of negotiation (especially if you are budget restricted indie studio), and a few other important questions that you need to considered that will help you feel more comfortable and confident when talking with music composers.

Speakers
avatar for Belinda Coomes

Belinda Coomes

Belinda Coomes
Belinda is a music composer who specialises in composing for games.  Her game credits include 'Ring of Pain', ‘Command & Conquer: Tiberian Sun Rising', and additional tracks for ‘Game for Peace (PUBG Mobile)’ major update.  Her experience also spans multiple industries including... Read More →


Wednesday October 5, 2022 3:00pm - 3:50pm AEDT
Room 104 1 Convention Centre Place South Wharf, Victoria 3006
 
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