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WELCOME TO GCAP

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
Business & Investment brought to you by Creative Victoria [clear filter]
Monday, October 3
 

11:00am AEDT

Screen Australia: Back in the (funding) Game
2022 marks the return to video game funding for Screen Australia. For the first time since 2014, the national agency is accepting applications for development funding from creators across Australia as part of the Games: Expansion Pack initiative. For those who have access to state-based funding, this represents an exciting, additional opportunity to get a game off the ground. For creators in areas with fewer opportunities, it could be the first time their team has been eligible for government funding. No matter where you’re based, we’re sure you have lots of questions – and that’s exactly what this session is for!
Join Screen Australia’s Head of Online, Lee Naimo, and recently appointed Games Investment Manager, Amelia Laughlan, as they talk through the details of the recently re-opened Games: Expansion Pack fund. They’ll explain:
• What kind of support is available
• Who is eligible for the fund
• What makes an application competitive
There will also be an opportunity to ask questions after the panel.

Speakers
avatar for Amelia Laughlan

Amelia Laughlan

Screen Australia
Amelia is a game producer from Melbourne, Australia. After writing about tabletop games while finishing her Japanese/history degree, Amelia joined the industry in 2017 with Tin Man Games. She spent time at Nintendo Australia as a business development specialist and worked for indie... Read More →
avatar for Lee Naimo

Lee Naimo

Screen Australia
As Screen Australia’s first Head of Online, Lee oversees production funding for emerging Australian scripted and documentary creators working online, supporting projects such as Sarah’s Channel, Content, All My Friends Are Racist, Over and Out, Aunty Donna’s Glennridge Secondary... Read More →


Monday October 3, 2022 11:00am - 11:50am AEDT
Room 109 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

Traps in investment & publishing agreements
With the recent introduction of the DGTO investors are clamoring to funds Australian Dev teams. In this talk we will explore some of the common funding arrangements we have seen and how to address complex tax matters that commonly arise.

Speakers
avatar for Luke Henry

Luke Henry

LDB Accountants & Advisors
Luke has advised a range of tech and game studios on complex tax and business issues over nearly twenty years.  His team assists over sixty studios of all different sizes from around Australia.  They strive to bridge the gap between tax technical issues, industry language and the... Read More →
avatar for Amy Ellis

Amy Ellis

LDB Accountants & Advisors
Amy has advised a range of tech and game studios on complex tax and business issues over ten years.  She leads a team which assists over sixty studios of all different sizes from around Australia.  They strive to bridge the gap between tax technical issues, industry language and... Read More →
avatar for Cam Rogers

Cam Rogers

Cam Rogers Legal
Cam is a digital entertainment lawyer with over twelve years’ experience working in video game development and distribution. As a part of his practice Cam acts for game developers, based all over Australia, and has assisted international game publishers such as Epic and Wargaming... Read More →

Sponsors

Monday October 3, 2022 12:00pm - 12:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

2:00pm AEDT

What can Film & TV teach us about finance?
What can Film & TV teach us about finance? Join a talented panel of professionals from the world of games and film and where we can find common ground on financing creativity. 

Speakers
avatar for Dr. Jens Schroeder

Dr. Jens Schroeder

IGEA
Jens joined IGEA in 2019 after working as a lecturer for game design, manager of the SAE Sydney campus, Head of Academic Studies for Digital Media at Laureate Australia as well as Associate Dean (Design Vertical) for Torrens University.Combining his experience in games, business... Read More →
avatar for Dr. Gerard Reed

Dr. Gerard Reed

AFTRS
Dr. Gerard Reed is a Senior Lecturer in Screen Business at the Australian Film Television and Radio School (AFTRS) and has experience in economic development with an emphasis on entrepreneurial and innovative screen business practices developed through post-graduate studies at The... Read More →
avatar for Lucy Cooke

Lucy Cooke

SpaceDraft
Lucy Cooke is the Founder and CEO of SpaceDraft. Lucy worked in Hollywood film production and visual effects for a decade and her credits include Game of Thrones, Fantastic Beasts and Where to Find Them, Hacksaw Ridge and Pirates of the Caribbean to name a few. SpaceDraft is a pre-production... Read More →
avatar for Marcus Gillezeau

Marcus Gillezeau

Firelight
Marcus has over 20 years experience as an executive producer, lead producer and digital screen content expert. He has extensive experience in senior management roles leading teams on projects for small to medium companies. He has a proven track record across story producing, creative... Read More →


Monday October 3, 2022 2:00pm - 2:50pm AEDT
Room 109 1 Convention Centre Place South Wharf, Victoria 3006

3:00pm AEDT

Getting more (that you bargained for)
Pitching for a publishing deal is easy. Getting a great deal, on the other hand, can be tricky. GYLD will take you through the process of negotiating a publishing deal and share how to get more out of a deal.


Monday October 3, 2022 3:00pm - 4:30pm AEDT
Room 105 1 Convention Centre Place South Wharf, Victoria 3006
 
Tuesday, October 4
 

10:00am AEDT

What can game developers do to help save the planet?
In this session, Dr Benjamin Abraham, author of the first book to examine the games industry's carbon footprint and other sustainability concerns, will outline the challenges facing the industry in getting to net zero. He will outline the current state of the industry, who the major players are and their goals, current best practice around reporting and offsetting, and how individual studios and developers can best align themselves with the climate science.

Speakers
avatar for Ben Abraham

Ben Abraham

Dr Benjamin Abraham has been involved in the digital games industry since founding the games blogosphere aggregator site ‘Critical Distance’ in 2009, and his games writing has been discussed by industry leaders like Clint Hocking, Antony Burch, Manveer Heir, and others. For the... Read More →


Tuesday October 4, 2022 10:00am - 10:50am AEDT
Room 103 1 Convention Centre Place South Wharf, Victoria 3006

11:00am AEDT

DGTO - application in practice
The Digital Games Tax Offset will be a boon for driving investment in Australian dev teams. We will take a deep dive into the three key areas of the legislation with a focus on how small and medium sized studios can position themselves to best access the offset, manage cashflows and enter a sustainable cycle of development.

Speakers
avatar for Luke Henry

Luke Henry

LDB Accountants & Advisors
Luke has advised a range of tech and game studios on complex tax and business issues over nearly twenty years.  His team assists over sixty studios of all different sizes from around Australia.  They strive to bridge the gap between tax technical issues, industry language and the... Read More →
avatar for Amy Ellis

Amy Ellis

LDB Accountants & Advisors
Amy has advised a range of tech and game studios on complex tax and business issues over ten years.  She leads a team which assists over sixty studios of all different sizes from around Australia.  They strive to bridge the gap between tax technical issues, industry language and... Read More →

Sponsors

Tuesday October 4, 2022 11:00am - 11:50am AEDT
Room 103 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

How to Raise Investment Funding for Your Games Studio
If you need to raise capital for your games studio, where do you start? Bobby Thandi from XR Games reveals the do's and don'ts of raising investment. Including what you need to get ready before investment, what to expect during the process, red and green flags regarding potential investors, the questions you need VCs to answer, and the questions VCs will be asking you.

XR Games is the studio behind hits such as Zombieland VR and Angry Birds Under Pressure VR

Speakers
avatar for Bobby Thandi

Bobby Thandi

XR Games
'Bobby Thandi is the Founder and CEO of XR Games - an award-winning VR game development studio. Bobby secures contracts from key clients such as Sony Pictures, develops key relationships with global partners such as Meta, Microsoft, Valve, and others.Further, Bobby is responsible... Read More →


Tuesday October 4, 2022 12:00pm - 12:50pm AEDT
Room 103 1 Convention Centre Place South Wharf, Victoria 3006
 
Wednesday, October 5
 

10:00am AEDT

Getting the most out of your IP - enjoy the full fruits of your labour
You've put in the hard yards and you've got a product you're proud of. You're nervous about putting your baby out into the world - and rightfully so. So much hinges on making this project profitable, so it makes sense to do it right.

The industry talks about game IP all the time but there's barely a clue out there about how to leverage your IP for success.

In this session Briar, Senior Associate at HopgoodGanim Lawyers, will help you quantify your IP, identify the best ways to protect it, and then leverage it in your business.

Speakers
avatar for Briar Francis

Briar Francis

HopgoodGanim Lawyers
Briar is a Senior Associate in HopgoodGanim Lawyers' Intellectual Property and Technology team.Briar has experience in both the intellectual property and information technology fields, advising on a wide range of matters from software and intellectual property contract negotiation... Read More →


Wednesday October 5, 2022 10:00am - 10:50am AEDT
Room 103 1 Convention Centre Place South Wharf, Victoria 3006

11:00am AEDT

INVESTMENT, MERGERS AND ACQUISITIONS – WHAT DOES IT ALL MEAN FOR OUR STUDIO?
This presentation is addressed at those studios looking to take on board investment from third parties or be acquired by third parties. The presentation will be focused on game development companies and the specific hurdles they face in completing a transaction. To do this the presenters will provide an overview of each stage of a ‘typical’ transaction.

Speakers
avatar for Cam Rogers

Cam Rogers

Cam Rogers Legal
Cam is a digital entertainment lawyer with over twelve years’ experience working in video game development and distribution. As a part of his practice Cam acts for game developers, based all over Australia, and has assisted international game publishers such as Epic and Wargaming... Read More →
avatar for Sam Cottell

Sam Cottell

Cottell & Co
Sam is a corporate lawyer with a wide range of expertise, particularly in relation to mergers & acquisitions and investment transactions. He has over 20 years of experience including many recent transactions acting for game developers who are either being bought out or are bringing... Read More →


Wednesday October 5, 2022 11:00am - 11:50am AEDT
Room 103 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

Using storytelling tools for your grant application
In narrative design, we talk a lot about conveying a meaningful story through a gaming experience. However, when you’re applying for a grant, conveying what makes your game’s story and its audience unique is just as important. This talk will explore using storytelling and narrative tools to shape your grant application, how to use these tools to narrow down your game’s core audience, and how to highlight its core selling points in the process.

Speakers
avatar for Lise Leitner

Lise Leitner

VicScreen
Lise is a games creative and writer based in Naarm/Melbourne. They’ve worked in marketing and communications for more than ten years and have worked for cultural institutions and museums in Australia and in their home country of Belgium. As a writer, they’ve contributed to game... Read More →


Wednesday October 5, 2022 12:00pm - 12:50pm AEDT
Room 103 1 Convention Centre Place South Wharf, Victoria 3006
 
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