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WELCOME TO GCAP

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
Leadership & Career & Culture [clear filter]
Monday, October 3
 

11:00am AEDT

Hire broad, Hire well - Talent Acquisition in the Video Games industry
Join a team of Talent Acquisition and Hiring Managers as they delve into the importance of candidate care, techniques for handling rejection, making a strong company value proposition, accessing senior talent and hiring outside of the game sector.

Speakers
avatar for William Zou

William Zou

Talent Partner, Blowfish Studios
William has worked in the gaming industry for around 7 ~ 8 years, currently working as a talent partner within Blowfish, before that worked in EA China and Epicgames .  Familiar with APAC region hiring, keen to bring talents to the gaming industry. Love to be the bridge between studios... Read More →
LD

Luke Danielson-Stewart

Playside Studios
avatar for Kyoko Blondel

Kyoko Blondel

Keywords Studios Australia
Kyoko Blondel | HR Manager | Keywords Studios Australia Kyoko oversees the development and implementation of people strategies and programs for Keywords Studios’ Australia.Kyoko joined Keywords Studios in January of this year with 18 year’s experience in Human Resources across... Read More →
avatar for Elle McDonald

Elle McDonald

League Of Geeks


Monday October 3, 2022 11:00am - 11:50am AEDT
Room 105 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

More Than Our Masks: A Fireside Chat Panel
Many of us wear visible signifiers of our identities; we can't hide the culture on our skin, the genders we present, or the queerness of our bodies. As game devs, the unique experiences and perspectives we offer because of this may be specifically sought out to inform a project, help a character feel authentic, or make a world come alive in a wonderful way.

However, we are more than those identifiers, and more than the neat boxes into which we might neatly fit. Our identities and unique experiences are simply one of our arrows, not the whole quiver. There is a lot more to the creativity of game devs, especially those considered "diverse", than those signifiers might indicate.

In this Fireside Chat, three creatives explore their experiences in the game industry - Samra-Jade Sendek (narrative designer and writer; Game of Thrones: Tale of Crows, Lord of the Rings), Meena Shamaly (composer and session musician; Innchanted, Old World), and Starling Tan (composer and session musician; Loch Mess, Sinister Creative). These game devs dive into their complex relationships with who they are, how their identities inform their work, and those surprising things they beyond what you might see.

Speakers
avatar for Meena Shamaly

Meena Shamaly

Meena Shamaly, DragonBear Studios, ABC Classic
Meena Shamaly is a composer, session musician, poet, and radio presenter. His work centres around creating music for stories, through the mediums of film, video games, and theatre, with special attention to true cultural engagement.Meena is the composer of Innchanted, developed in... Read More →
avatar for Samara-Jade Sendek

Samara-Jade Sendek

Samara-Jade Sendek
Samara-Jade Sendek is a narrative designer, writer, and QA tech based out of sunny Naarm (or so-called Melbourne). Before transitioning into the deadly sistergirl that the TERFs fear, she was an MMA fighter, before having a heart attack in high school. She survived and now specialises... Read More →
avatar for Starling Tan

Starling Tan

Starling Tan, Sinister Creative
Starling Tan is a composer, arranger, & session musician based in Australia. With a style described as warm, expressive and emotive, she has composed for indie games including Loch Mess and Wrong Number. Her compositional process involves drawing together different threads to tell... Read More →


Monday October 3, 2022 12:00pm - 12:50pm AEDT
Room 105 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

Nurturing neurodiversity: making game dev accessible to everyone
Listen and discuss with Gamelofters Catherine Booth, Bradley Hennessey, and Cass McDonnell; as they share their knowledge and understandings in the industry as neurodivergent game devs. Combining this with some takeaway culture and workflow tips, we hope to further conversations around building inclusive, accessible and productive game studios with neurodiversity in mind. This panellist will share their experience with Gameloft Brisbane's Studio Manager Dylan Miklashek.

Speakers
avatar for Dylan Miklashek

Dylan Miklashek

Studio Manager, Gameloft
Dylan has been in the video game industry for over 25 years. He has worked for EA Canada, THQ USA and Pandemic Australia. He has worked on multiple major licensed IPs including FIFA, NHL, MLB, WWE and Batman. In 2014 Dylan joined Gameloft as Studio Manager of Gameloft Brisbane and... Read More →
avatar for Cass McDonnell

Cass McDonnell

Game Community Manager, Gameloft
As the Game Community Manager at Gameloft Brisbane, Cass (She/Her) is responsible for leading the community for Gameloft’s award-winning title The Oregon Trail. She has over 10 years of experience in digital marketing and throughout the years she has supported multiple games across... Read More →
avatar for Catherine Booth

Catherine Booth

Gameloft
Catherine Booth (she/her) is an Australian game designer with 4 years of experience across marketing and community, QA and design. A passionate storyteller and experience creator, Catherine is now part of the Gameloft Brisbane design team after entering the games industry with Toast... Read More →
avatar for Bradley Hennessey

Bradley Hennessey

Gameloft
Bradley Hennessey has been a Solo Game Developer for over 8 years, developing numerous titles in that time. As a recent graduate of Game Design at QUT, in 2021 he achieved an internship with Gameloft Brisbane through Screen QLDs Internship program. Now a Junior Designer at the Studio... Read More →


Monday October 3, 2022 12:00pm - 12:50pm AEDT
Room 106 1 Convention Centre Place South Wharf, Victoria 3006
 
Tuesday, October 4
 

10:00am AEDT

Workshop Design and Facilitation for Game Studios
Whether you have a daunting design decision to make, an organisational problem to solve, or your team just isn't singing from the same hymn sheet - finding the right way to have the right conversations with your team can feel overwhelming, and the idea of a "workshop" sounds like time you don't have.

Workshops can be powerful tools for harmonious and effective game development - but they can also be messy, "forced fun" rabbit holes. Getting the intention, design and execution just right is an art.

This talk will draw upon years of experience in creating workshops for development teams, stakeholders and external partners to suggest a system of modules for designing and facilitating the right session for your game team's needs. Covering design principles, tools and technology and facilitation techniques, this talk is all about helping you design the conversations your team needs.

Speakers
avatar for Ally McLean

Ally McLean

League Of Geeks
Ally is a game developer specialising in practices that foster healthy, sustainable teams based in Sydney, Australia. Ally is the founder of The Working Lunch, a collection of initiatives to make the games industry a better place to work, and is the Development Manager at Mighty Kingdom.Ally... Read More →


Tuesday October 4, 2022 10:00am - 10:50am AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

11:00am AEDT

Building and Leading Inclusive Teams in a Hybrid and Evolving World
There is a global battle for the best talent, and an evolution of what it means for people to be the best talent. This session will explore lessons learned in the transition from in office to remote first during Covid, and what it takes to retain global and local talent when there are more options and opportunities available than ever before.
We’ll also dive into the many challenges of leading a team in a Hybrid world where some are in office, some are overseas, and everyone has many calls for their time and attention.

Speakers
avatar for Chris Clay

Chris Clay

Immutable
I started my career in Technical Art before it was defined as a role where I was on the bleeding edge of using Maya to develop assets for games. I published the first character setup tutorial for Maya on the web way back in 2000. I made the transition to Game Design while working... Read More →


Tuesday October 4, 2022 11:00am - 11:50am AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

12:00pm AEDT

Building A Better Industry – Australia’s First Union For Game Workers
Game Workers Australia (GWA) is a dedicated group that has been established in Professionals Australia, the union for Australian information technology and software development workers. The establishment of GWA is a vital first step in building a better industry – one which delivers higher wages, better working conditions and greater job security for game workers. In this session, you will hear why workers are organising both here in Australia and internationally, how GWA grew from a volunteer group into a union and how GWA will help to create a stronger, more inclusive and sustainable industry.

Speakers
avatar for Tim Colwill

Tim Colwill

Game Workers Australia
Tim Colwill is a former game developer and game journalist, who now works as an official in Australia’s mighty trade union movement. He is one of the founding members of Game Workers Australia and is currently elected co-convenor of the community.
avatar for Jill McCabe

Jill McCabe

Professionals Australia
Jill McCabe is the CEO of Professionals Australia – a union representing the industrial and professional needs of over 20,000 professional employees across Australia, including game workers. With a background in industrial relations and health and safety, Jill has extensive leadership... Read More →


Tuesday October 4, 2022 12:00pm - 12:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

2:00pm AEDT

It's Not About The Plugins: Building a game career in 2022
There is an irony that building a career in the game industry is much like starting the grand quest storyline of many games. There is often little guidance, the end goal is nebulous and it is hard to tell who might aid and who might prey on you. But like many games, success is often less about the tools you have stuffed in your pack and more about the knowledge and skills to get the best of those tools.

Ambition is a tool, wield it poorly and it is likely to cause more harm than good. There are far more aspects to growing and maintaining a successful career than simply getting a job. Recognizing and optimising potential opportunities is far more valuable to your future than an endless supply of plugins, instruments and toys which can distract us from what we should be focussing on.

This session will explore, explain and encourage attendees to use their ambition to focus their careers on longevity rather than getting lost on the side quests. This session will focus on building a career in game audio, but much of the advice will be applicable across all disciplines.

Speakers
avatar for Stephan Schutze

Stephan Schutze

Sound Librarian
Stephan Schutze has worked in game audio production for over 20 years on nearly every available platform in that period. He wrote the first book on audio production for VR and AR and has presented conference sessions on a broad range of subjects around the world.Stephan has always... Read More →


Tuesday October 4, 2022 2:00pm - 2:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

3:00pm AEDT

Why the Why Matters
Decision making is hard, even though it’s something we experience every day. Often criticised, and rarely understood, a strong idea, when told poorly will struggle to gain traction. This talk dives into building strong justification for your ideas, using data to back up your assumptions, and building an overall narrative around your decisions. Mastering the Why will allow you to build strong visions for your games, and even greater buy in from your teams.

Speakers
avatar for Harry Rex

Harry Rex

Immutable
Harry Rex is a Producer based in Sydney who cut his teeth working on mobile games, now thrust into the world of developing blockchain games, leading the mobile development team on Gods Unchained.
avatar for Chris Clay

Chris Clay

Immutable
I started my career in Technical Art before it was defined as a role where I was on the bleeding edge of using Maya to develop assets for games. I published the first character setup tutorial for Maya on the web way back in 2000. I made the transition to Game Design while working... Read More →


Tuesday October 4, 2022 3:00pm - 3:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

4:00pm AEDT

Don't quit your day job: How to survive making games on the side
Making games is hard. Making a career in games is harder. This talk proposes an alternative approach: not making a career in games at all. If games are art, then it stands to reason that game developers are artists, and most artists support their art through other means. Why do we think games would be any different? Drawing from extensive research with Australian developers, as well as his own experience developing and releasing Brendan Keogh's Putting Challenge, Brendan Keogh argues that rush to turn game development into a day job can sometimes hinder, rather than enhance your ambition. He will outline the arguments for and against keeping game development as your side gig, and outline the benefits and challenges of doing so.

Speakers
avatar for Brendan Keogh

Brendan Keogh

Queensland University of Technology
Brendan Keogh is a part-time game developer and a full-time academic from Brisbane, Australia who has been active in the Australian game development community for over a decade. He is the author of Killing is Harmless: A Critical Reading of Spec-Ops The Line, A Play of Bodies, and... Read More →


Tuesday October 4, 2022 4:00pm - 4:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006
 
Wednesday, October 5
 

10:00am AEDT

Growing Your Team Without Sacrificing It: Intentional Team Design
Growth is a difficult tightrope. Working out what your team should look like WHILE you’re growing? Virtually impossible.

How do you decide when to hire? What to hire for? How to hire? What should you prioritise?

Most importantly, how do you support all of your people, current and new, as you expand?

In this talk, we will discuss the question: Are we designing our teams as carefully as we’re designing our games?

You will leave this talk with a renewed understanding of how business strategy, game development and hiring intersect and how to balance risk, effort, and results.


Speakers
avatar for Liam Esler

Liam Esler

Summerfall Studios
Liam is an experienced games entrepreneur, writer, and producer from Melbourne, Australia. He has worked as a producer and writer with some of the biggest brands in gaming, including Beamdog, Obsidian Entertainment, PikPok, Surprise Attack Games, and many others. In addition to game... Read More →


Wednesday October 5, 2022 10:00am - 10:50am AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

11:00am AEDT

Slacking Off: Running a remote international, asynchronous studio
Studio Drydock is a 3 year old studio that has developed and shipped their first game: Wylde Flowers for Nintendo Switch, Steam and Apple Arcade. The game was developed by a fully remote, international, asynchronous team of 25, including people working from Australia, Canada, New Zealand, USA and Costa Rica.

As the beginning of this work predates the rise of COVID, we needed to develop our own procedures, practices and culture to operate effectively.

This talk will cover some of the advantages and challenges to this structure and outline the solutions that have helped it to be successful.

Speakers
avatar for Amanda Schofield

Amanda Schofield

Studio Drydock
Amanda is the managing director at Studio Drydock and creative director on their recent release Wylde Flowers. Amanda has worked in the games industry as an Engineer, Creative Director, Game GM and Senior Producer for Australian games studios EA Firemonkeys and IronMonkey. Her most... Read More →


Wednesday October 5, 2022 11:00am - 11:50am AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

2:00pm AEDT

Diversity Isn’t Enough: Crafting a Psychologically Safe Environment
There are many reasons having a diverse staff can help your studio to be more effective in making great games, but merely bringing a mix of people to the table won't guarantee you'll reap the benefits. If someone isn't comfortable sharing their criticisms, concerns and mistakes, they'll disengage and hold back, you won't get their best, and you run the risk of groupthink.

This talk will introduce the concept of psychological safety as one of the key things that can make the difference between polite conflict-avoidance and an engaging, inclusive, rich environment bursting with passionate creativity. A large body of research tells us how we might create an environment where people are able to take their mask off and bring their whole selves to work, including their experience, ideas and creativity. This talk will teach you how to cultivate this environment for your own studio.

Speakers
avatar for Dominic Gurto

Dominic Gurto

Wargaming Sydney
Dominic has been working professionally in the games industry for over a decade, most of which has been spent leading teams. He is currently the Development Manager and Director of Engineering of Wargaming Sydney's Games Unit, where he leads a large co-development effort on a new... Read More →


Wednesday October 5, 2022 2:00pm - 2:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006

3:00pm AEDT

The Meta-Game of Leadership
A lot of valuable leadership advice exists. Like power-ups, these tools help as soon as we use them, but they have the biggest strategic impact if we understand the leadership meta-game.
When we boil it down, our ability to lead hinges on our credibility in the eye of the team. Do they trust that we are the right person to chart the course towards our ambitious goals?
In this talk, we dive into a framework to understand and analyse our credibility, find areas where we can improve, and make the best use of our management tools and tactics.

Speakers
avatar for Emilie Poissenot

Emilie Poissenot

Mighty Kingdom
Emilie is a Senior Product Manager at Mighty Kingdom, recently joining the team to contribute to all their amazing projects. Her career spans 14+ years, 3 continents, a few shades of blue and a wide variety of games. Before Mighty Kingdom, she led the design team at League of Geeks... Read More →


Wednesday October 5, 2022 3:00pm - 3:50pm AEDT
Room 110 1 Convention Centre Place South Wharf, Victoria 3006
 
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