Attending this event?

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
avatar for Bradley Hennessey

Bradley Hennessey

Bradley Hennessey has been a Solo Game Developer for over 8 years, developing numerous titles in that time. As a recent graduate of Game Design at QUT, in 2021 he achieved an internship with Gameloft Brisbane through Screen QLDs Internship program. Now a Junior Designer at the Studio, he’s pursuing his career in the Australian Games Industry.  

In 2017 he founded Enderlost Studios in his final year of High School. The first game released was the Multi-International award winning An Aspie Life. It was exhibited at PAX in 2018 through the NEXT exhibition developed by Ally Mclean, and recently In 2022 in New York City as part of MMI’s Marvels of Media Awards.

Bradley has a passion for narrative design and exploring how games as an interaction media, can transcend societal boundaries. He uses this to advocate for Autism awareness and acceptance throughout the community.
  • Timezone
  • Filter By Date GCAP 2022: Ambition Oct 3 - 5, 2022
  • Filter By Venue 1 Convention Centre Place South Wharf, Victoria 3006
  • Filter By Type
  • AGDAs
  • Art
  • Audio brought to you by EA
  • Brand & Marketing
  • Breaks
  • Business & Investment brought to you by Creative Victoria
  • Design & Narrative
  • Engineering & Technical brought to you by Sledgehammer Games
  • Keynotes
  • Leadership & Career & Culture
  • Local Lounge
  • Production brought to you by EA
  • Room 112 Sponsored By Epic Games