Greg Palstra
Sledgehammer Games
Studio General Manager
Greg joined the games industry in the mid-90s as a programmer. Greg worked with multiple small Australian studios before joining Electronic Arts as part of Visceral Games Melbourne. As a Development Director at EA Greg contributed to multiple triple A games including titles in the Dead Space® franchise and Dante’s Inferno®. Greg moved to Canada to join the FIFA team where he became the Franchise Development Director for multiple FIFA releases. Greg returned to Australia joining the EA Firemonkeys studio working on The SIMS® franchise before most recently joining Sledgehammer Games in early 2020 as the Studio General Manager.
Since joining SHG Melbourne, Greg has overseen the growth of the studio from a small programming team to its current size of over 150 people across all gaming disciplines. The team delivered Call of Duty® Vanguard™ – the best-selling game of 2021 – from home during the pandemic. Greg continues his work leading the Melbourne studio as they develop titles in the Call of Duty® franchise.