Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
avatar for Jess Zammit

Jess Zammit

Mighty Kingdom
Jess is a writer, freelance journalist, researcher and diversity advocate whose work primarily focuses on promoting inclusion, accessibility and representation in games. She is a director of not-for-profit organisation Represent Me, through which she has collected and presented research on the current state of representation in games themselves, community attitudes towards what representation means, and how we can do better as an industry to ensure more authentic stories are told. She is also the current chair of the IGDA LGBTQ+ Special Interest Group, and in 2020, she co-authored a book titled Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion. She currently works remotely for Adelaide-based studio Mighty Kingdom as a User Experience Researcher, where she is passionate about ensuring marginalised voices are heard and considered and that their games are accessible and enjoyable for everyone.
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  • Filter By Date GCAP 2022: Ambition Oct 3 - 5, 2022
  • Filter By Venue 1 Convention Centre Place South Wharf, Victoria 3006
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  • AGDAs
  • Art
  • Audio brought to you by EA
  • Brand & Marketing
  • Breaks
  • Business & Investment brought to you by Creative Victoria
  • Design & Narrative
  • Engineering & Technical brought to you by Sledgehammer Games
  • Keynotes
  • Leadership & Career & Culture
  • Local Lounge
  • Production brought to you by EA
  • Room 112 Sponsored By Epic Games