Attending this event?

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

The Focus For GCAP 2022 Is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience. GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will run from Monday the 3rd of October, to Wednesday the 5th of October 2022.
avatar for Matt MacLean

Matt MacLean

Generic Lake Monster
Matt MacLean is a game designer with eighteen years of professional experience and is currently a designer, programmer, and CEO of Generic Lake Monster, a studio aiming to launch their first game in late 2022.

Before founding Generic Lake Monster, MacLean spent over twelve years at Obsidian Entertainment focusing on story-driven RPGs for PC and console gaming. His credits include writing and narrative design (Tyranny, Pillars of Eternity, Neverwinter Nights 2: Mask of the Betrayer), systems design (Alpha Protocol, Dungeon Siege 3), level design (Fallout: New Vegas, Neverwinter Nights 2), lead designer (South Park: The Stick of Truth) and project direction on several DLCs for Tyranny and Pillars of Eternity 2: Deadfire.

My Speakers Sessions

Wednesday, October 5

11:00am AEDT

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  • Filter By Date GCAP 2022: Ambition Oct 3 - 5, 2022
  • Filter By Venue 1 Convention Centre Place South Wharf, Victoria 3006
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  • AGDAs
  • Art
  • Audio brought to you by EA
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  • Business & Investment brought to you by Creative Victoria
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  • Engineering & Technical brought to you by Sledgehammer Games
  • Keynotes
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  • Local Lounge
  • Production brought to you by EA
  • Room 112 Sponsored By Epic Games